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Zum einen spiele ich super gerne Shoot ’em Ups, das ist einfach ein Genre, das ich schon immer gespielt und geliebt habe.",{"type":259,"version":10},{"mode":58,"text":279,"type":60,"style":50,"detail":51,"format":51,"version":10},"Und zum anderen mache ich Musik für Videospiele. Und ich wollte schon immer mal den Soundtrack für ein Shoot ’em Up machen.",{"type":259,"version":10},{"mode":58,"text":282,"type":60,"style":50,"detail":51,"format":51,"version":10},"Long story short: ",{"mode":58,"text":64,"type":60,"style":50,"detail":51,"format":67,"version":10},{"mode":58,"text":285,"type":60,"style":50,"detail":51,"format":51,"version":10}," ist dann genau dieses Spiel geworden. Musste ich selbst Hand anlegen.",{"type":138,"format":50,"indent":51,"version":10,"children":287,"direction":13,"textStyle":50,"textFormat":10},[288,290,292,294,296,298,299,300],{"mode":58,"text":289,"type":60,"style":50,"detail":51,"format":10,"version":10},"Nico:",{"mode":58,"text":291,"type":60,"style":50,"detail":51,"format":51,"version":10}," Du hast ja zuvor Musik für Videospiele gemacht, zum Beispiel für ",{"mode":58,"text":293,"type":60,"style":50,"detail":51,"format":67,"version":10},"Battlewrights",{"mode":58,"text":295,"type":60,"style":50,"detail":51,"format":51,"version":10}," oder ",{"mode":58,"text":297,"type":60,"style":50,"detail":51,"format":67,"version":10},"The Murder Hotel",{"mode":58,"text":257,"type":60,"style":50,"detail":51,"format":51,"version":10},{"type":259,"version":10},{"mode":58,"text":301,"type":60,"style":50,"detail":51,"format":51,"version":10},"Wie ist es, ein Spiel komplett als Solo-Dev zu entwickeln, ohne vorherige Erfahrung in der Spielentwicklung?",{"type":138,"format":50,"indent":51,"version":10,"children":303,"direction":13,"textStyle":50,"textFormat":10},[304,306,308,309,311,312,314,315],{"mode":58,"text":305,"type":60,"style":50,"detail":51,"format":10,"version":10},"Paul:",{"mode":58,"text":307,"type":60,"style":50,"detail":51,"format":51,"version":10}," Ja, das ist durchaus interessant.",{"type":259,"version":10},{"mode":58,"text":310,"type":60,"style":50,"detail":51,"format":51,"version":10},"Gerade weil ich Musik für Videospiele mache, habe ich Einblicke in bestimmte Prozesse bekommen und auch die Struggles von Game Devs, auch von Solo-Devs.",{"type":259,"version":10},{"mode":58,"text":313,"type":60,"style":50,"detail":51,"format":51,"version":10},"Dadurch konnte ich mir viel Rat einholen. Ich kenne viele Entwickler, für die ich Musik mache oder über das Netzwerk hier, und konnte mich da austauschen.",{"type":259,"version":10},{"mode":58,"text":316,"type":60,"style":50,"detail":51,"format":51,"version":10},"Also ich springe nicht komplett ins kälteste Wasser. Insofern lief das eigentlich ganz gut – keine allzu großen Überraschungen für mich.",{"type":138,"format":50,"indent":51,"version":10,"children":318,"direction":13,"textStyle":50,"textFormat":10},[319,320,322,323,325,326],{"mode":58,"text":289,"type":60,"style":50,"detail":51,"format":10,"version":10},{"mode":58,"text":321,"type":60,"style":50,"detail":51,"format":51,"version":10}," Das Spiel ist ja ein Shoot ’em Up, ähnlich wie bei Touhou oder Cave-Titeln.",{"type":259,"version":10},{"mode":58,"text":324,"type":60,"style":50,"detail":51,"format":51,"version":10},"Was macht ",{"mode":58,"text":64,"type":60,"style":50,"detail":51,"format":67,"version":10},{"mode":58,"text":327,"type":60,"style":50,"detail":51,"format":51,"version":10}," besonders im Vergleich zu diesen Spielen?",{"type":138,"format":50,"indent":51,"version":10,"children":329,"direction":13,"textStyle":50,"textFormat":10},[330,331,333,334,335,337,338,340,341,343,344],{"mode":58,"text":305,"type":60,"style":50,"detail":51,"format":10,"version":10},{"mode":58,"text":332,"type":60,"style":50,"detail":51,"format":51,"version":10}," Ja, sehr gut recherchiert. Das sind die zwei großen Bullet-Hell-Schulen, Touhou und Cave.",{"type":259,"version":10},{"mode":58,"text":64,"type":60,"style":50,"detail":51,"format":67,"version":10},{"mode":58,"text":336,"type":60,"style":50,"detail":51,"format":51,"version":10}," gehört eher zur Cave-Schule, also ziemlich deutlich sogar. Das sieht man an bestimmten Design-Entscheidungen, zum Beispiel Gegnern am Boden.",{"type":259,"version":10},{"mode":58,"text":339,"type":60,"style":50,"detail":51,"format":51,"version":10},"Was ich anders machen möchte: Es soll ein modernes Spiel sein, aber trotzdem die Kernidentität eines klassischen Bullet-Hell-Shooters behalten – also aufregende, unkomplizierte Action.",{"type":259,"version":10},{"mode":58,"text":342,"type":60,"style":50,"detail":51,"format":51,"version":10},"Gleichzeitig möchte ich das Genre zugänglicher machen. Also dass nicht nur Enthusiasten Spaß daran haben, sondern auch neue Spieler einfach mal reinschnuppern können.",{"type":259,"version":10},{"mode":58,"text":345,"type":60,"style":50,"detail":51,"format":51,"version":10},"Deshalb gibt es Mechaniken, die beim Einstieg helfen und es leichter machen, das Spiel zu verstehen.",{"type":138,"format":50,"indent":51,"version":10,"children":347,"direction":13,"textStyle":50,"textFormat":10},[348,349,351,352],{"mode":58,"text":289,"type":60,"style":50,"detail":51,"format":10,"version":10},{"mode":58,"text":350,"type":60,"style":50,"detail":51,"format":51,"version":10}," Im Spiel gibt es mehrere spielbare Charaktere mit unterschiedlichen Fähigkeiten.",{"type":259,"version":10},{"mode":58,"text":353,"type":60,"style":50,"detail":51,"format":51,"version":10},"Wie bist du auf die Ideen für die Charaktere, ihre Namen und Fähigkeiten gekommen?",{"type":138,"format":50,"indent":51,"version":10,"children":355,"direction":13,"textStyle":50,"textFormat":10},[356,357,359,360,362,363,365,366,368,369,371,372,374,375],{"mode":58,"text":305,"type":60,"style":50,"detail":51,"format":10,"version":10},{"mode":58,"text":358,"type":60,"style":50,"detail":51,"format":51,"version":10}," Gute Frage, gefällt mir.",{"type":259,"version":10},{"mode":58,"text":361,"type":60,"style":50,"detail":51,"format":51,"version":10},"Da muss ich ein bisschen ausholen. Eine der Sachen, die mich an klassischen Bullet-Hells gestört haben, sind die Bomben – also dieser Knopf, der den ganzen Bildschirm leert.",{"type":259,"version":10},{"mode":58,"text":364,"type":60,"style":50,"detail":51,"format":51,"version":10},"Das ist zwar nett, aber wenn du gut bist, benutzt du ihn eigentlich nicht mehr. Dann hast du effektiv einen Knopf weniger.",{"type":259,"version":10},{"mode":58,"text":367,"type":60,"style":50,"detail":51,"format":51,"version":10},"Ich wollte stattdessen Mechaniken, die Spieler aktiv nutzen wollen. Deshalb gibt es bei mir Schilde als defensive Option.",{"type":259,"version":10},{"mode":58,"text":370,"type":60,"style":50,"detail":51,"format":51,"version":10},"Und daraus entstand auch das Konzept: Defense, Warding, Witches.",{"type":259,"version":10},{"mode":58,"text":373,"type":60,"style":50,"detail":51,"format":51,"version":10},"Nur Schilde wären aber langweilig, also habe ich noch andere defensive Mechaniken eingebaut, zum Beispiel das Verlangsamen von Projektilen – das ist dann die Fähigkeit von Thalia.",{"type":259,"version":10},{"mode":58,"text":376,"type":60,"style":50,"detail":51,"format":51,"version":10},"Die Namen kommen unter anderem von Alliterationen, wie „Willa the Warding Witch“ oder „Thalia the Time Witch“, und sollten auch zum europäischen Setting passen.",{"type":138,"format":50,"indent":51,"version":10,"children":378,"direction":13,"textStyle":50,"textFormat":10},[379,380],{"mode":58,"text":289,"type":60,"style":50,"detail":51,"format":10,"version":10},{"mode":58,"text":381,"type":60,"style":50,"detail":51,"format":51,"version":10}," Du bist ja auf vielen Messen unterwegs. Was macht dir daran Spaß und was ist schwierig?",{"type":138,"format":50,"indent":51,"version":10,"children":383,"direction":13,"textStyle":50,"textFormat":10},[384,385,387,388,390,391,393,394,396,397],{"mode":58,"text":305,"type":60,"style":50,"detail":51,"format":10,"version":10},{"mode":58,"text":386,"type":60,"style":50,"detail":51,"format":51,"version":10}," Messen sind eine super Gelegenheit, um mit der Community in Kontakt zu kommen – also Spieler, Entwickler, Content Creator.",{"type":259,"version":10},{"mode":58,"text":389,"type":60,"style":50,"detail":51,"format":51,"version":10},"Man kann dort auch sehr gut Ideen testen und sehen, wie Leute auf bestimmte Features reagieren.",{"type":259,"version":10},{"mode":58,"text":392,"type":60,"style":50,"detail":51,"format":51,"version":10},"Zum Beispiel habe ich auf meiner ersten Messe gemerkt, dass viel mehr Leute Interesse an Bullet-Hell haben, als ich dachte. 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